Max 2008 session material

As promised, here’s the pdf of my recent Max 2008 session “Optimizing Adobe AIR for Code Execution, Memory, and Rendering“. There’s a good amount of Flash VM tips and tricks in there for reference whether you’re working in the browser or AIR. Thanks to everyone who attended and gave me high marks for my session. I guess I have to start thinking about what to talk about next year. For anyone who didn’t get to see the session live, the pdf really only tells half the story, so you may want to check out the session when it shows up on http://tv.adobe.com soon.

3 Responses to “Max 2008 session material”

  1. Jason Says:

    Hey Sean, Great session at MAX in SF. I was particularly interested in the section on the rendering pipeline in the Flash Player. Any chance you can post your source code for the demo’s you did (The red and blue display objects)? I work on render-intensive games built in Flash and I’d love to see how you were able pull off the optimizations in the compositing phase.

  2. Sean Christmann Says:

    Thanks Jason,

    Regarding the rendering example, I may have to narrow the parameters for when rendering to a single Sprite gives an advantage over rendering to multiple ones. I found a problem in my code with the help of a co-worker and I’m in the process of reworking the example to give a more meaningful result.

  3. 류재관 Says:

    wow thanx for your document..

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