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	<title>Comments on: Why Bubblemark is a poor ui benchmark</title>
	<atom:link href="https://www.craftymind.com/why-bubblemark-is-a-poor-ui-benchmark/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.craftymind.com/why-bubblemark-is-a-poor-ui-benchmark/</link>
	<description>Hacking away at UI development</description>
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		<title>By: Longchamp Le Pliage outlet</title>
		<link>https://www.craftymind.com/why-bubblemark-is-a-poor-ui-benchmark/comment-page-1/#comment-23676</link>
		<dc:creator><![CDATA[Longchamp Le Pliage outlet]]></dc:creator>
		<pubDate>Fri, 13 Apr 2012 05:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/2008/04/11/why-bubblemark-is-a-poor-ui-benchmark/#comment-23676</guid>
		<description><![CDATA[Classic exposition, I have also mentioned it in my blog article. But it is a pity that almost no friend discussed it with me. I am very happy to see your article.
Great article and your blog template is so cool. Is this template free or not? If so, Where could i download this template? if not, how much does it cost? Thanks a lot!]]></description>
		<content:encoded><![CDATA[<p>Classic exposition, I have also mentioned it in my blog article. But it is a pity that almost no friend discussed it with me. I am very happy to see your article.<br />
Great article and your blog template is so cool. Is this template free or not? If so, Where could i download this template? if not, how much does it cost? Thanks a lot!</p>
]]></content:encoded>
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	<item>
		<title>By: Craftymind &#187; Blog Archive &#187; Introducing GUIMark - An RIA benchmark for Flex, Silverlight, HTML and more</title>
		<link>https://www.craftymind.com/why-bubblemark-is-a-poor-ui-benchmark/comment-page-1/#comment-549</link>
		<dc:creator><![CDATA[Craftymind &#187; Blog Archive &#187; Introducing GUIMark - An RIA benchmark for Flex, Silverlight, HTML and more]]></dc:creator>
		<pubDate>Thu, 22 May 2008 16:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/2008/04/11/why-bubblemark-is-a-poor-ui-benchmark/#comment-549</guid>
		<description><![CDATA[[...] shares alot in common with another RIA benchmark Bubblemark. I&#8217;ve written a bit about Bubblemark and why I think an alternative is necessary, but I do believe Bubblemark and [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] shares alot in common with another RIA benchmark Bubblemark. I&#8217;ve written a bit about Bubblemark and why I think an alternative is necessary, but I do believe Bubblemark and [&#8230;]</p>
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	<item>
		<title>By: Jacob</title>
		<link>https://www.craftymind.com/why-bubblemark-is-a-poor-ui-benchmark/comment-page-1/#comment-321</link>
		<dc:creator><![CDATA[Jacob]]></dc:creator>
		<pubDate>Thu, 08 May 2008 02:11:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/2008/04/11/why-bubblemark-is-a-poor-ui-benchmark/#comment-321</guid>
		<description><![CDATA[I just found the bubblemark page this evening and I have to agree. In fact I quickly scouted the code, making a few changes that completely changed the results.

Run this in FireFox for best performance and you&#039;ll see how far off the bubblemark results are: http://kong.arcanecoder.com/misc/bubblemark.html (IE limits to under 70 fps).

More of my comments are here: http://www.kongregate.com/forums/1/topics/7411?page=1#posts-144487]]></description>
		<content:encoded><![CDATA[<p>I just found the bubblemark page this evening and I have to agree. In fact I quickly scouted the code, making a few changes that completely changed the results.</p>
<p>Run this in FireFox for best performance and you&#8217;ll see how far off the bubblemark results are: <a href="http://kong.arcanecoder.com/misc/bubblemark.html" rel="nofollow">http://kong.arcanecoder.com/misc/bubblemark.html</a> (IE limits to under 70 fps).</p>
<p>More of my comments are here: <a href="http://www.kongregate.com/forums/1/topics/7411?page=1#posts-144487" rel="nofollow">http://www.kongregate.com/forums/1/topics/7411?page=1#posts-144487</a></p>
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		<title>By: Metalink &#187; Bubblemark update</title>
		<link>https://www.craftymind.com/why-bubblemark-is-a-poor-ui-benchmark/comment-page-1/#comment-61</link>
		<dc:creator><![CDATA[Metalink &#187; Bubblemark update]]></dc:creator>
		<pubDate>Wed, 16 Apr 2008 17:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/2008/04/11/why-bubblemark-is-a-poor-ui-benchmark/#comment-61</guid>
		<description><![CDATA[[...] made the one, which is geared towards measuring complex UI performance. You can check it out here along with an explanation on why bubblemark is not particularly relevant for the [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] made the one, which is geared towards measuring complex UI performance. You can check it out here along with an explanation on why bubblemark is not particularly relevant for the [&#8230;]</p>
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		<title>By: Mark Finkle&#8217;s Weblog &#187; Buublemark</title>
		<link>https://www.craftymind.com/why-bubblemark-is-a-poor-ui-benchmark/comment-page-1/#comment-59</link>
		<dc:creator><![CDATA[Mark Finkle&#8217;s Weblog &#187; Buublemark]]></dc:creator>
		<pubDate>Tue, 15 Apr 2008 01:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/2008/04/11/why-bubblemark-is-a-poor-ui-benchmark/#comment-59</guid>
		<description><![CDATA[[...] balls (or non-balls too, I guess), this test has you covered. Thankfully, I&#8217;m not the only one. The Flash guys have more than a few gripes with the test. Sean Christmann sums up my biggest [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] balls (or non-balls too, I guess), this test has you covered. Thankfully, I&#8217;m not the only one. The Flash guys have more than a few gripes with the test. Sean Christmann sums up my biggest [&#8230;]</p>
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		<title>By: Sean Christmann</title>
		<link>https://www.craftymind.com/why-bubblemark-is-a-poor-ui-benchmark/comment-page-1/#comment-49</link>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
		<pubDate>Fri, 11 Apr 2008 22:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/2008/04/11/why-bubblemark-is-a-poor-ui-benchmark/#comment-49</guid>
		<description><![CDATA[Thanks for leaving a comment Alexey, I hope I didn&#039;t ruffle your feathers too much with the post, as I really do appreciate the effort you&#039;ve put in to Bubblemark. In terms of relevance, I&#039;m mostly concerned with testing from an RIA framework point-of-view. Most of those use cases deal with animation involving data manipulation, box constraints, charts and maybe even gaming.]]></description>
		<content:encoded><![CDATA[<p>Thanks for leaving a comment Alexey, I hope I didn&#8217;t ruffle your feathers too much with the post, as I really do appreciate the effort you&#8217;ve put in to Bubblemark. In terms of relevance, I&#8217;m mostly concerned with testing from an RIA framework point-of-view. Most of those use cases deal with animation involving data manipulation, box constraints, charts and maybe even gaming.</p>
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		<title>By: Alexey Gavrilov</title>
		<link>https://www.craftymind.com/why-bubblemark-is-a-poor-ui-benchmark/comment-page-1/#comment-48</link>
		<dc:creator><![CDATA[Alexey Gavrilov]]></dc:creator>
		<pubDate>Fri, 11 Apr 2008 22:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/2008/04/11/why-bubblemark-is-a-poor-ui-benchmark/#comment-48</guid>
		<description><![CDATA[Good points, and a nice test case (although for Silverlight it shows fps anywhere between 6 and 100 -- you should probably use a longer time window for fps calculations). I really happy to see that other people care, and we are getting more ways to compare RIA frameworks performance. As for relevance of bubblemark results -- it depends on what you are trying to do of course. I&#039;m not a Flash expert -- that&#039;s why all source code is up there for you guys to tell me, if I&#039;m wrong.]]></description>
		<content:encoded><![CDATA[<p>Good points, and a nice test case (although for Silverlight it shows fps anywhere between 6 and 100 &#8212; you should probably use a longer time window for fps calculations). I really happy to see that other people care, and we are getting more ways to compare RIA frameworks performance. As for relevance of bubblemark results &#8212; it depends on what you are trying to do of course. I&#8217;m not a Flash expert &#8212; that&#8217;s why all source code is up there for you guys to tell me, if I&#8217;m wrong.</p>
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		<title>By: Sean Christmann</title>
		<link>https://www.craftymind.com/why-bubblemark-is-a-poor-ui-benchmark/comment-page-1/#comment-47</link>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
		<pubDate>Fri, 11 Apr 2008 20:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/2008/04/11/why-bubblemark-is-a-poor-ui-benchmark/#comment-47</guid>
		<description><![CDATA[That must be why my cpu stays so low during the test. I really think its necessary that tests get developed that are so taxing on these runtimes that they can&#039;t get above 25-30 fps, then we&#039;ll really see which vendor can crunch out those few extra fps over the competition.]]></description>
		<content:encoded><![CDATA[<p>That must be why my cpu stays so low during the test. I really think its necessary that tests get developed that are so taxing on these runtimes that they can&#8217;t get above 25-30 fps, then we&#8217;ll really see which vendor can crunch out those few extra fps over the competition.</p>
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		<title>By: Chet Haase</title>
		<link>https://www.craftymind.com/why-bubblemark-is-a-poor-ui-benchmark/comment-page-1/#comment-46</link>
		<dc:creator><![CDATA[Chet Haase]]></dc:creator>
		<pubDate>Fri, 11 Apr 2008 20:10:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/2008/04/11/why-bubblemark-is-a-poor-ui-benchmark/#comment-46</guid>
		<description><![CDATA[Sean,

Good points, similar to the beefs that James Ward and I had with the test. Note, however, in your first point that just changing the timing mechanism to use an ENTER_FRAME handler instead of Timer won&#039;t fix the timing resolution issue I mentioned in my blog post; they&#039;re both capped in the browser to a much lower rate than they could handle (basically, the refresh rate of the monitor). So updaing the values in ENTER_FRAME might be more realistic from a Flash rendering perspective, but it doesn&#039;t get at one of the serious constraints of the original benchmark.

Chet.]]></description>
		<content:encoded><![CDATA[<p>Sean,</p>
<p>Good points, similar to the beefs that James Ward and I had with the test. Note, however, in your first point that just changing the timing mechanism to use an ENTER_FRAME handler instead of Timer won&#8217;t fix the timing resolution issue I mentioned in my blog post; they&#8217;re both capped in the browser to a much lower rate than they could handle (basically, the refresh rate of the monitor). So updaing the values in ENTER_FRAME might be more realistic from a Flash rendering perspective, but it doesn&#8217;t get at one of the serious constraints of the original benchmark.</p>
<p>Chet.</p>
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