<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Craftymind &#187; Sean Christmann</title>
	<atom:link href="https://www.craftymind.com/author/admin/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.craftymind.com</link>
	<description>Hacking away at UI development</description>
	<lastBuildDate>Fri, 17 Oct 2014 01:33:13 +0000</lastBuildDate>
	<language>en-US</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.0.38</generator>
	<item>
		<title>Adrift Released</title>
		<link>https://www.craftymind.com/adrift/</link>
		<comments>https://www.craftymind.com/adrift/#comments</comments>
		<pubDate>Wed, 06 Mar 2013 22:07:48 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[Html]]></category>
		<category><![CDATA[Javascript]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/?p=445</guid>
		<description><![CDATA[Today we&#8217;re announcing the release of Adrift for iOS. I built this with some excellent design and sound work from Tack Mobile. You can play an online demo at http://www.playadrift.com and download the game from there. The game was built with Cocos2d for the phone, and the site is built using html5 technologies. I&#8217;m hoping to [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/adrift/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GUIMark 3 released.</title>
		<link>https://www.craftymind.com/guimark-3-released/</link>
		<comments>https://www.craftymind.com/guimark-3-released/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 16:59:14 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Html]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/?p=399</guid>
		<description><![CDATA[GUIMark 3 has just been released and it&#8217;s aimed squarely at benchmarking mobile devices. The debate this time around concerns the relative speed differences between Flash and HTML5 on your phone or tablet. With a month and a half in the making, 4 unique tests, and over 200 results this was a big one and [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/guimark-3-released/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>GUIMark 3 &#8211; Mobile Showdown</title>
		<link>https://www.craftymind.com/guimark3/</link>
		<comments>https://www.craftymind.com/guimark3/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 16:55:43 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Html]]></category>
		<category><![CDATA[Javascript]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/?page_id=229</guid>
		<description><![CDATA[Introduction It&#8217;s been exactly one year since GUIMark 2 was created and it seems the natives are growing restless. Over the past few years I have spoken with and worked with a few vendors about performance issues in web technologies. Most of this stuff usually stays pretty internal, but this time I&#8217;ve gotten a new [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/guimark3/feed/</wfw:commentRss>
		<slash:comments>57</slash:comments>
<enclosure url="http://www.craftymind.com/factory/guimark3/video/squirrel_base_360p_768.mp4" length="1471155" type="video/mp4" />
<enclosure url="http://www.craftymind.com/factory/guimark3/video/squirrel_base_480p_1250.mp4" length="2211694" type="video/mp4" />
<enclosure url="http://www.craftymind.com/factory/guimark3/video/squirrel_base_720p_2000.mp4" length="3374811" type="video/mp4" />
<enclosure url="http://www.craftymind.com/factory/guimark3/video/squirrel_high_720p_2000.mp4" length="3355709" type="video/mp4" />
		</item>
		<item>
		<title>How I would design the perfect desktop app store</title>
		<link>https://www.craftymind.com/how-i-would-design-the-perfect-desktop-app-store/</link>
		<comments>https://www.craftymind.com/how-i-would-design-the-perfect-desktop-app-store/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 20:22:50 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/?p=225</guid>
		<description><![CDATA[Since releasing my first app to the Mac App Store I&#8217;ve been thinking about how I wish I had more options available to me as both a developer and consumer. The following is my wishlist for the perfect desktop app store, basically it takes the best parts of Steam and the best parts of the [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/how-i-would-design-the-perfect-desktop-app-store/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Launching Space Gremlin to the Mac App store</title>
		<link>https://www.craftymind.com/launching-space-gremlin-to-the-mac-app-store/</link>
		<comments>https://www.craftymind.com/launching-space-gremlin-to-the-mac-app-store/#comments</comments>
		<pubDate>Mon, 07 Feb 2011 15:04:10 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[osx]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/?p=215</guid>
		<description><![CDATA[Lately I&#8217;ve been on a kick&#8230;instead of wishing for software to work the way I want, I&#8217;m just gonna build it the way I want instead. Today one of those ideas has come to fruition and I&#8217;m happy to announce it&#8217;s launch in the new Mac App Store. Space Gremlin is an app I wrote [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/launching-space-gremlin-to-the-mac-app-store/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mac app store hacked, how developers can better protect themselves</title>
		<link>https://www.craftymind.com/mac-app-store-hacked-how-developers-can-better-protect-themselves/</link>
		<comments>https://www.craftymind.com/mac-app-store-hacked-how-developers-can-better-protect-themselves/#comments</comments>
		<pubDate>Fri, 07 Jan 2011 01:13:34 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Cocoa]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/?p=203</guid>
		<description><![CDATA[Crude instructions have started showing up online with ways to circumvent Apples Mac App store receipt validation. By simply copying receipt and info.plist data from a free app and pasting it into a paid app, you can run apps copied from friends computers or bittorrent. I myself have a copy of a paid app (not [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/mac-app-store-hacked-how-developers-can-better-protect-themselves/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>PNG compression on iPhone/iPad</title>
		<link>https://www.craftymind.com/png-compression-on-iphoneipad/</link>
		<comments>https://www.craftymind.com/png-compression-on-iphoneipad/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 23:59:17 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Cocoa]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/?p=195</guid>
		<description><![CDATA[I was having a discussion with a coworker about png compression for the iphone and wanted to resolve the issue of whether we should bundle Fireworks source assets in xcode for quick editing and recompiling, or if we should export compressed versions to use for the bundling phase. I know the iPhone does it&#8217;s own [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/png-compression-on-iphoneipad/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>GUIMark 2 has been released! Compare HTML5 and Flash performance</title>
		<link>https://www.craftymind.com/guimark-2-has-been-released-compare-html5-and-flash-performance/</link>
		<comments>https://www.craftymind.com/guimark-2-has-been-released-compare-html5-and-flash-performance/#comments</comments>
		<pubDate>Wed, 05 May 2010 15:43:27 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Html]]></category>
		<category><![CDATA[Javascript]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/?p=154</guid>
		<description><![CDATA[I am very happy to finally announce the release of GUIMark 2. After a couple weeks of building and testing, I feel I&#8217;ve finally created the best visual benchmarks I could come up with for comparing both Flash and HTML5. The results reveal a lot of interesting technical differences between the two environments. You can [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/guimark-2-has-been-released-compare-html5-and-flash-performance/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>GUIMark 2: The rise of HTML5</title>
		<link>https://www.craftymind.com/guimark2/</link>
		<comments>https://www.craftymind.com/guimark2/#comments</comments>
		<pubDate>Wed, 05 May 2010 15:40:24 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Html]]></category>
		<category><![CDATA[Javascript]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/?page_id=98</guid>
		<description><![CDATA[Posted by Sean Christmann Introduction Two years ago I had an itch that needed scratching. &#8220;RIA&#8221; was the future of the web and every major company seemed to have a solution to get us there. I developed the first version of GUIMark to not only get a good understanding of the respective technologies, but also [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/guimark2/feed/</wfw:commentRss>
		<slash:comments>121</slash:comments>
		</item>
		<item>
		<title>Blowing up HTML5 video and mapping it into 3D space</title>
		<link>https://www.craftymind.com/blowing-up-html5-video-and-mapping-it-into-3d-space/</link>
		<comments>https://www.craftymind.com/blowing-up-html5-video-and-mapping-it-into-3d-space/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 15:53:34 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Html]]></category>
		<category><![CDATA[Javascript]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/?p=64</guid>
		<description><![CDATA[I&#8217;ve been doing a bit of experimenting with the Canvas and Video tags in HTML5 lately, and found some cool features hiding in plain sight. One of those is the Canvas.drawImage() api call. Here is the description on the draft site. 3.10 Images To draw images onto the canvas, the drawImage method can be used. [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/blowing-up-html5-video-and-mapping-it-into-3d-space/feed/</wfw:commentRss>
		<slash:comments>305</slash:comments>
		</item>
	</channel>
</rss>
