GUIMark 3 – Mobile Showdown


It’s been exactly one year since GUIMark 2 was created and it seems the natives are growing restless. Over the past few years I have spoken with and worked with a few vendors about performance issues in web technologies. Most of this stuff usually stays pretty internal, but this time I’ve gotten a new request straight from Adobe’s QA team. Build a new version of GUIMark that’s more comprehensive, focused on mobile, and remains open to the community. With 200 test results this is definitely the biggest GUIMark yet.

The philosophy for this benchmark is the same as before. Each test has been designed to find the breaking point of your phone or tablet. By forcing the devices to render at less then 60 frames per second we can ensure that stated performance matches actual throughput on the device. In fact most of these tests were designed to average around 30fps so there would be plenty of room for future growth. Similar to previous tests, I’ve only had the time to build these in Flash and HTML5, however it may be interesting to test native apps at a later date.

For the sake of disclosure, I should state that Adobe funded time through my employer EffectiveUI to enable me to write these tests. While the ideas, code, results, and analysis were conducted entirely by me, I understand that people may read in some bias as a result. Please keep in mind that this was designed to be a 3rd party analysis, not a pat on the back, and I think the results reflect this. Also, if you look at the source code for the two platforms, you’ll see that in most cases the code is line for line identical, only diverging when it comes to platform specific APIs.


Nine devices across a range of hardware and firmware were used to run the tests. While the devices provided a good sampling of whats available on the market, it is by no means a definitive list. Each device was running the latest software available to it, and in the case of Android represents a moderate amount of fragmentation. While it would be ideal to only test devices with the latest version of Android, the reality of mobile right now demands that we all work against a wide variety of firmwares. Tests on the HoneyComb platform were originally done with the 3.0 version, but with the release of 3.1 at Google I/O I wanted to see how this affected performance. I’ve only listed 3.1 results in the main article below, but the 3.0 results are also preserved in the Google spreadsheet linked at the end.

Lastly, the tests have been designed to force the device into a 480 pixel wide viewport which I feel is a good median resolution for interactive content like a game or chart. They have also been designed to run in portrait mode. The source code for all the tests is contained here, and the directory on my webserver containing all the runnable tests is also available to browse through. Keep in mind that these tests were designed to run on a mobile device, and if you view them in your desktop browser you will likely see them all running at the maximum framerate of 60 fps.

Bitmap Test

First up is a bitmap drawing test that was designed to simulate a scrolling shooter similar to the old Raiden arcade game. The game logic is minimal so this is all about pushing pixels around. Unlike the GUIMark 2 bitmap test, this new version doesn’t include scaling, anti-aliasing, rotation or half pixel compositing. This is just a straight up blitting test, which is more in line with how game developers would optimize their drawing code for handheld games. Like previous tests I’ve done, this one runs on absolute timing for the position of elements in the game. This means slower devices don’t run the test slower, instead the rendering just looks more choppy.
Also, one of the comments on GUIMark 2 was that HTML5 should draw faster when the source image was cached to a separate canvas first, so I’ve included 2 versions of the HTML5 test to investigate this theory.

HTML5 HTML5 Cache Flash
Droid X 14.98 15.93 31.7
Nexus One 16.57 17.86 36.89
Desire HD 19.6 23.08 43.66
Atrix 26.47 30.19 32.34
iPhone 4 14.57 17.24
PlayBook 10.7 10.68 25.78
Galaxy Tab *19.17 *19.98 35.99
Xoom *24.07 *19.66 26.62
iPad 2 *19.88 *28.01
Numbers In Frames Per Second

I actually expected HTML5 to do much better on this test. This is blitting 101 stuff here, no fancy transforms or anti-aliasing, just straight up compositing. Flash on the other hand chews through it without a problem. For the most part HTML does seem to benefit from caching image data to a canvas first and copying pixel data from there to output to the final canvas, although the benefits weren’t universal. The asterisks in the results for the 3 tablets is explained further below.

Vector Test

I think that in terms of ‘real world’ tests the original GUIMark 2 vector test better represents the type of things people will use the vector APIs for, so this time I wanted to do something more fun. This new test is more akin to a Processing demo, something I imagine accompanied by a cool audio tone generator and posted on a site like It also gives us the chance to compare complex vector fills and gradients that were left off the GUIMark 2 vector test. This test runs off absolute timing just like the bitmap test.

HTML5 Flash
Droid X 8.47 26.59
Nexus One 7.59 26.07
Desire HD 8.96 28.12
Atrix 11.86 57.85
iPhone 4 9.7
PlayBook 10.4 26.36
Galaxy Tab 4.53 20.27
Xoom 11.47 19.81
iPad 2 14.65
Numbers In Frames Per Second

Even with only a handful of shapes on screen at a time, this test is pretty devastating to the drawing APIs on both platforms. You can barely even detect the complexity of the gradient in the HTML5 version on mobile. Without having a desktop browser to validate it with, I would have thought the gradients were completely missing when testing on the phones. Flash manages to keep a pretty sizable lead over HTML on this test. Honestly I’m not surprised by this fact since vector drawing has been the keystone of the Flash runtime since its inception.

Compute Test

Since I’m a graphics geek I’ve resisted doing straight up compute tests like the popular SunSpider before. I tend to be more interested in visual complexity then algorithmic complexity in my day to day work. Despite this I wanted to find a test that would really stress number crunching while still providing a good visual metaphor. This left me with two obvious choices, physics and AI simulations, and ultimately I went with a flocking simulation that proved to be easy to strip down and port to javascript. This test is very heavy on Euclidean Vector math and array iterations, and is an absolute killer on the processor with relatively few boids being simulated. Plus, it allows for a lightweight visual component to validate whether the output is behaving correctly. This is the only test that provides an option to disable rendering to see the performance difference between code execution and rendering.

HTML5 HTML5 Disabled Flash Flash Disabled
Droid X 3.36 4.77 13.36 16.87
Nexus One 4.93 6.66 20.12 26.77
Desire HD 5.61 9.54 21.75 27.99
Atrix 7.77 11.09 29.29 46.24
iPhone 4 7.51 10.46
PlayBook 10.03 21.45 24.26 27.85
Galaxy Tab 1.71 4.66 17.38 23.06
Xoom 11.24 16.47 26.28 46.29
iPad 2 13.91 21.38
Numbers In Frames Per Second

This test was especially punishing on the Galaxy Tab for some reason, and the general deltas between Flash and HTML5 are larger here then any other test. While AS3 and Javascript are nearly identical in language, I’m guessing what we see here is the real difference between static and dynamic languages. Browser vendors have been putting a lot of effort in to making Javascript as fast as possible, but at the end of the day the biggest limitation for speed gains may be the lack of explicit typing. I was also surprised to see the performance gain just from disabling rendering for this test. Those 100 or so small lines nearly halved the performance in some cases. It really illustrates just how much visuals affect general software performance.

Video Test

Last time I gave up on my attempt to compare video performance because there was no way to retrieve frame rate information from the system. This time around I decided the only way to make this work was with a high speed camera. By encoding the frame data directly into the video and putting it under a high speed camera, we can objectively record how often frame data is being dropped from the render queue. The better the decoding engine, the less we should see frames being dropped.
This test is a bit different from the others for a couple reasons. Video tends to follow standards and decoding chips are designed around those standards. Performance doesn’t scale linearly like standard CPU bound benchmarks, and you’ll reach a point where the decoder hits a brick wall. It’s more important to test those standards than to compare everything against a single heavy stream (which would be more akin to the tests above). With that in mind I’ve created four tests that stick close to YouTube encoding standards, using the following video profiles.

H.264 Base Profile 360p video at 768 kbps Level 1.3 video, good for ‘lowest common denominator’ testing
H.264 Base Profile 480p video at 1250 kbps Maximum video size you’d expect to see delivered to a phone, between 1.3 and 2.0 Level
H.264 Base Profile 720p video at 2000 kbps Large size Base Profile encoding, appropriate for tablet devices but good for stressing phones.
H.264 High Profile 720p video at 2000 kbps High Profile video at 2 Mbps, maximum detail that you can expect to see on a mobile device for years to come

The chart below lists the percentage of video frames that are displayed by each platform. If you want to look at the high speed results for each device, you can view them all in the results directory.

HTML5 Flash
360p 480p 720p 720p High 360p 480p 720p 720p High
Droid X 100% 100% 99% 69% 100% 100% 6% 9%
Nexus One 100% 100% 99% wont play 100% 100% 7% 11%
Desire HD 100% 100% 100% 99% 99% 72% 7% 10%
Atrix 100% 100% 100% wont play 100% 100% 100% 34%
iPhone 4 100% 100% 100% 99%
PlayBook 100% 100% 100% 100% 100% 100% 100% 98%
Galaxy Tab 100% 100% 100% 100% 99% 64% 8% 9%
Xoom 100% 100% 100% 100% 100% 100% 100% 97%
iPad 2 100% 100% 100% 100%
Numbers In Percentage of Frames Played

Please Note. The Gingerbread release for Galaxy Tab enabled hardware acceleration for Flash video, while numbers are now near 100% since the update on 5/16, I didn’t have time to rerecord the test and parse the results

Before you ask, yes I actually sat through all of these high speed videos and counted individual frame skips, and it was thoroughly painful. Maybe next time I’ll wise up and write an image analysis program to do it for me. Subjectively, I would argue that video that stayed above 70% looked good during playback. Anything below that mark will have too much stutter and really starts looking like crap.

Flash really takes a beating in this category as many of these devices only allow software decoding for Flash video. You can clearly see which devices are enabled for hardware decoding like the Playbook, Xoom, and Atrix. Adobe has informed me that exposing hardware requires Google and the manufacturer to deliver the appropriate drivers, which becomes evident when viewing the performance differences between Xoom 3.0 and 3.1. HTML5 video on the other hand seems to be fully hardware accelerated on all of the phones, although interestingly HTML5 won’t fall back to a software renderer for certain files, and simply refuses to play the video.

What’s wrong with the tablet results?

Every time I build these tests there’s always some hidden problem that I stumble across that I didn’t expect, and this time is no different. You will notice in the HTML bitmap tests I had to place an asterisk next to the frame rate numbers for three of the tablets, the reason why is because the frame rate reported by the device is extremely inaccurate. With the high speed camera we can see just how far off the numbers really are.

*Note that the Xoom in the video is running 3.0, and while this affects 3.1 as well, I didn’t have time to recapture it on video.

While the tablets showed the most dramatic problems here, I’m pretty sure I saw it manifest on the Atrix as well, just to a lesser degree. The behavior doesn’t seem to exhibit itself on either the vector or compute tests, and none of the Flash tests show this problem either. The Playbook also doesn’t seem to have this problem. My best guess is we’re seeing a problem with WebKit image rendering, with the browser run loop falling out of sync with the GPU somehow. Hopefully someone out there can shed some light on this problem.

Stats Roundup

This test was much bigger then anything I’ve done before, and we’re not done yet. I went back to my old GUIMark 2 tests and ran them as well to provide even more numbers to slice and dice. I think those old tests are still perfectly valid and even show how a couple of the devices have improved since they were first tested.

The results of all the tests are broken down on this Google spreadsheet. GM3 refers to the current tests and GM2 refers to the original GUIMark 2 mobile tests.

The Motorola Atrix clearly stands out for overall performance among the phones. On the tablet side the PlayBook took the lead for Flash performance, and while the Xoom posted the highest numbers for HTML5, the truth is that a few of those tests should have their numbers halved since the device isn’t rendering to the screen at the same rate as the listed fps. In terms of interactive content overall, it’s safe to say that Flash maintains a 2x performance lead over HTML5 on average.

The video side tells a different story. All of the devices are able to chew through the full suite of HTML5 videos with only a few exceptions. Flash however is riding out a transition period in which some devices offer hardware acceleration while others fall back to software decoding.

Final Thoughts

There’s a lot of information to absorb here, and hopefully some of the finer points will be fleshed out in the comments, but here’s a quick summary of my thoughts after working on this test.

1. The Flash VM performs really well on mobile chipsets and I don’t see any evidence here to support the idea that Flash is slow on smartphones and tablets. High end videos are below par at the moment, but the 3.1 release of Honeycomb illustrates that firmware updates are the key to solving this issue.

2. I have a sinking feeling that browser vendors are happy enough with current Canvas 2D performance. The performance deltas between Flash and Canvas are nearly the same as they were a year ago when I released GUIMark 2. Maybe I’m wrong but all I hear about in tech circles is improvements in CSS and SunSpider performance.

3. If you’re going to make a Javascript game, create a Canvas-based sprite sheet of all your assets, the performance boost may only be marginal, but it seems to be worth it. Also be aware of this issue that is causing Webkit to get out of sync with the rendering engine.

4. I wanted to include a Windows 7 phone into this review but the browser couldn’t handle any of these tests. If anyone has access to Blackberry or Palm phones I’d be happy to include them in the spreadsheet as well, just add them to the comments below.

Reader Comments (111) Leave a Comment

  1. Breakdance McFunkypants | June 13, 2011 at 11:40 am | permalink

    I would be grateful if you would kindly compile the Flash benchmarks to iOS apps using the latest version of air packager so we can see them running on iPhone and iPad. Perhaps for fairness you would need to use phonegap or titanium appcelerator to compile the HTML5 games into an app as well using an embedded WebView control, for fairness. If the SWF performance of the latest version of flex on iOS is as good as anecdotal reports have been recently, the reaction from the game dev community would explode.

    Keep up the wonderful work – and THANKS for your effort and time!

  2. Sean Christmann | June 13, 2011 at 12:23 pm | permalink

    Running native comparisons gets tricky, should the html5 stuff be running in phonegap, or should i write a native IOS version? If native, should I use CoreGraphics or OpenGL for the drawing? I’m not sure anyone would be satisfied unless every angle was covered there, and it could get quite complex.

  3. kp | June 13, 2011 at 12:33 pm | permalink

    So exactly what are you comparing? HTML5 running on Browser vs Flash (Installed App)?? Hopefully this is NOT the case, if it is.. then this is just dumb!.

  4. Nick | June 13, 2011 at 12:53 pm | permalink

    Here are the results with a Nexus S 2.3.4 stock browser with Flash 10.3.

    I didn’t bother running the GM2 tests as the GM3 results are indicative of the performance (less than an Atrix, about on par with a Desire HD).

  5. Sean Christmann | June 13, 2011 at 1:20 pm | permalink

    KP, all the tests are visible above to run yourself, everything is running in the browser.

  6. [...] Christmann of EffectiveUI benchmarks Flash and HTML drawing and video on various current devices. Flash drawing performance is usually a [...]

  7. Sean Christmann | June 13, 2011 at 2:16 pm | permalink

    Thanks Nick, I’ll add these results in a bit

  8. [...] maintains a 2x performance lead over HTML5 on average”. I encourage you to read his post and let others know about this. I think this test confirms all the effort Adobe put in optimizing [...]

  9. [...] GUIMark3 by Sean Christmann –  Sean tests Flash Player and HTML5 on various phones and tablets.  Check it out. [...]

  10. [...] really does look bad on mobile phones. EffectiveUI Software Architect Sean Christmann published extensive benchmarks comparing Flash and HTML 5 performance on mobile devices this week, and the results clearly show that Adobe still has to catch up in the [...]

  11. [...] to Sean Christmann at for his extensive performance testing of Flash and HTML5 running in mobile and tablet [...]

  12. Cedric Pinson | June 15, 2011 at 3:27 am | permalink

    Do you have some number with firefox4 on mobile!

  13. Borek Bernard | June 15, 2011 at 4:52 am | permalink

    Cedric, does Firefox 4 on mobile support Flash yet? It didn’t last time I checked.

  14. Jay | June 15, 2011 at 1:03 pm | permalink

    This is awesome. Great job! Thank you for creating this resource.

  15. [...] maintains a 2x performance lead over HTML5 on average”. I encourage you to read his post and let others know about this. I think this test confirms all the effort Adobe put in optimizing [...]

  16. Jenia | June 15, 2011 at 5:51 pm | permalink

    please fix the embed of flash that it will be able to test it using flash player 10.3 on mobile

  17. Sean Christmann | June 16, 2011 at 3:01 pm | permalink

    Jenia, I’ve been told this problem will be resolved shortly and only affects a couple devices, there is nothing I can currently do to fix this, as I have no flash detection running.

  18. Marty PItt | June 16, 2011 at 3:55 pm | permalink

    Great stuff – thanks for taking the time to run these tests, and write up such a detailed report.

  19. Krzysztof Ró?alski | June 16, 2011 at 4:34 pm | permalink

    Great evaluation! I’ve just done something quite similar-tested spritesheet based animation techniques. Here are my findings:

    As soon as I’ll have some time I’ll try to port you “bitmap” test to haxe/NME to see what could be achieved.

  20. [...] Just read a highly detailed review of performance differences between HTML5 and Flash on devices: GUIMark 3 – Mobile Showdown. Generally Flash gets a 2x performance increase over HTML5 except for video. Flash suffers big time [...]

  21. Daniel Pepper | June 20, 2011 at 2:10 pm | permalink

    Can you add Asus Eee Pad transformer as well? It’s the best selling honeycomb tablets so far…and Xoom is just lame…

  22. HTML5 | June 21, 2011 at 4:35 am | permalink

    Mobile Safari with GPU hardware acceleration will annihilate Flash again in performance when iOS 5 is released. Just because Adobe paid you to make Flash look good, doesn’t mean it’s actually good.

  23. Sam Batista | June 26, 2011 at 2:00 am | permalink

    Here are some results for the HTC Incredible S (2):

    I also ran into some problems with flash not embedding properly, but running the SWFs by themselves didn’t appear to cause any relevant performance disparities.

    @HTML5: Clearly you have don’t have sufficient technical background to understand what I’m about to tell you, but I will anyways.

    As Sean mentioned in his report, there is one feature that flash has that makes it much more efficient than javascript, static variable types. This feature (new to AS3), makes it so that the programmer can tell the compiler what kind of variable it’s dealing with, to maintain position information on an object you would type:

    var posX:float;
    var posY:float;

    Every time you modify this data, flash can optimize the code because it knows these variables are numbers. In javascript, the same code is:

    var posX;
    var posY;

    Notice you can’t specify that the variables are “floats”, so every time you change these values javascript has to check that they are numbers and not some other data type. This adds significant overhead, and makes it significantly slower.

    There’s also the shitty garbage collector, and lack of fast lists (vectors) that but I’m not going there.

    Javascript can be as fast, or faster than Flash, but it’s not going to happen anytime soon. Adobe has the advantage that they only have to update their VM to speed up the code, in order for HTML5 to become faster, the HTML5 schema has to be modified, and the browser developers have to revamp their Javascript interpreters.

    Video and bitmap rendering speed is irrelevant, both Flash and HTML5 are hardware accelerated, there is no major difference there. The difference is in the CPU usage, and in this case, Flash is clearly the winner. Apple’s just being lame, upsetting their customers and betting on a technology that is clearly inferior and will remain to be so in the foreseeable future.

    Sorry for the rant. Peace!

  24. paul | June 26, 2011 at 4:28 am | permalink

    I was not going to say anything, but the last comment pushed me to do so (specifically, the comment that these results imply that “Apple’s just being lame”):

    How about power consumption/battery life? After all, this was one of the main reasons Apple made its choice, and these tests do not address that issue.

    Kudos to Sean for disclosing Adobe’s funding up front; I would not expect Adobe to fund a benchmark that fully accounted for battery life.

    Take these results as an important indicator of performance, but keep in mind that they do not try to address an issue that is more important for many users.

  25. HTML5 still lagging behind Flash | June 26, 2011 at 4:00 pm | permalink

    [...] architect Sean Christmann used his benchmarking tool, GUIMark, to assess the current disparity in performance between HTML5 and Flash on nine different mobile [...]

  26. Christian | June 27, 2011 at 8:49 am | permalink

    battery consumption can be optimized. Flash is like DirectX a company maintained system with high value to the company. HTML5 is like opengl with many extensions and diverse implementations and many interests.
    One company is very agile, konsortiums are usually not agile.
    Flash will always beat HTML5 unless Adobe looses interest in Flash.

  27. [...] kind of tweening platforms and so on. Also we can compare the behavior on desktop or mobile devices like this guy did lately. The simple truth though, is that Flash performs better. A lot of people would jump and say that it [...]

  28. Samuel Batista | June 27, 2011 at 10:12 am | permalink

    @Christian: Could you delete all these spam posts? Is there any way to make the comment box require a captcha?

    @paul: A real-time application is achieved by processing all data required to display the current state of the game, aka 1 frame, and do this repeatedly, as fast as possible, thus giving the illusion that the player is watching a movie they can control. This is true for most games (except some turn based games), which means the CPU of your mobile or your PC is CONSTANTLY executing code. When you’re playing a game on your mobile, whether it’s on Flash, HTML5, or an app, your CPU is likely running 95 – 100% of it’s potential output.

    The fact that Javascript is slower to execute isn’t caused by a lesser impact on your battery, it’s caused by the fact that the interpreter creates more CPU instructions to alter the data in the game (read my previous post). HTML5 and Flash have hardware accelerated rendering, so the battery impact for that is the same, and the CPU usage is ALWAYS near 100% if you’re running a real-time application.

    Conclusion: The battery usage is pretty much THE SAME! (except Flash runs 2x as fast)

  29. [...] Flash should be avoided for both mobile sites and applications. For video, recent studies show that HTML 5 outperforms Flash on mobile devices. In case HTML 5 is not an option, offer streaming video options which utilize the device’s [...]

  30. iYoya`s Blog » Flash?HTML5???? | July 1, 2011 at 7:59 pm | permalink

    [...] ? 07 ? 02 ? ???? ???? QQ?? ??? ??? ??????????????HTML5??????????Flashplayer??????Droid X, Nexus [...]

  31. [...] actual hardware interfaces allow (ie. touch vs. controller vs. mouse). Today, however, that is a joke. The speed at which most browsers deal with HTML5 is laughable and completely implausible for game [...]

  32. [...] across any modern browser, whether it ran in a desktop or a mobile device.” Read more…GUIMark 3 – Mobile Showdown (Craftymind)How fast is the canvas on mobile devices? “Each test has been designed to find [...]

  33. [...] Craftymind Esta entrada fue publicada en Aplicaciones y etiquetada Flash Player, HTML5, Video HD. Guarda el [...]

  34. Flash?HTML5???? | Dragon ?? | July 15, 2011 at 2:28 am | permalink

    [...] ??????????HTML5??????????Flashplayer??????Droid X, Nexus One, Desire HD, Atrix, PlayBook, Galaxy Tab, Xoom ????????????????????????????? [...]

  35. HTML5?????GUIMark3 « ?????? | August 17, 2011 at 10:48 am | permalink

    [...] *19.17 [...]

  36. Shawn | November 7, 2011 at 1:52 pm | permalink

    Wicked post, but all these need to be re-run now that iOS5 has full hardware accelerated canvas.

  37. Shawn | November 7, 2011 at 1:55 pm | permalink

    And if anyone is wondering, Flash still comes out on top:

  38. Jason Clarke | November 18, 2011 at 9:21 am | permalink

    We’ve been using the GUImark tests for our performance benchmark testing on our Storyboard UI Suite. They were very easy to port since it was just moving JS to Lua and are really nice examples that have helped us tune our performance. We just posted a video showing them running on a Android platform and thought I’d share.

    Thanks for all your work,

  39. HTML5 | January 15, 2012 at 6:28 am | permalink

    “We will no longer continue to develop Flash Player in the browser to work with new mobile device configurations (chipset, browser, OS version, etc.)”

    Flash is dead. How does it feel to eat crow now, Flash apologists?

  40. Genericdrugs4u | January 23, 2012 at 11:59 pm | permalink

    This is a fantastic website and I can not recommend you guys enough.

  41. [...] Guimark3 HTML5 bitmap drawing test, by Sean Christmann [...]

  42. [...] Guimark3 HTML5 bitmap drawing test, by Sean Christmann [...]

  43. [...] Guimark3 HTML5 bitmap drawing test, by Sean Christmann [...]

  44. [...] accelerated capabilities of the BlackBerry PlayBook OS 2.0 browser.Demos used in this video:Guimark3 HTML5 bitmap drawing test, by Sean Christmann Rubiks HTML5 canvas, by Remy Sharp Origami, by Hakim [...]

  45. [...] these changes are between OS 1.0 & OS 2.0 These HTML5 tests you'll see in this video include: Guimark3 HTML5 bitmap drawing test, by Sean Christmann Rubiks HTML5 canvas, by Remy Sharp Origami, by Hakim [...]

  46. steve | February 27, 2012 at 3:04 pm | permalink

    can you please retest and post results against playbook 2.0? I’m reporting 40fps which is a large improvement versus prior tests.

  47. Geoffrey | February 28, 2012 at 9:08 pm | permalink

    It seems the results for the PlayBook is outdated. With the OS 2.0, the PB is so much smoother when running those tests.

  48. smitha | March 21, 2012 at 11:02 pm | permalink

    Is this test dependent on network and its speed?

  49. carol | April 27, 2012 at 5:42 pm | permalink

    in computer java was mile ahead in the second version java adapted( if similar result would occur?in window i had to run in classic to enable java acceleration.if similar result were to be shown html5 and flash are both very slow .but last i checked html5 wasnt gpu accelerated.and flash has some kind of vsync enabled so 60 fps is max you get!(for testing purpose i mean)also html5 is very new and everybody want to adopt it so they ll tweak it to be on par to past solution im sure over time!ecmascript isnt going anywhere anytime soon tho ,a lot use it, and will use it in the futur

  50. ????Flash?HTML5???? | ???? – ??VPN?? | August 11, 2012 at 1:46 am | permalink

    [...] ?? "??????????????HTML5??????????Flashplayer??????Droid X, Nexus [...]

  51. [...] Adobe Flash when it comes to rendering high quality graphics. Recently, tests were performed by Sean Christmann on several Android mobile devices and it was discovered that HTML5 is extremely [...]

  52. [...] Mobile devices and browsers are not created equal – Apple alone has been releasing a new iPhone every year since the original in 2008. Add iPads, Android-supported phones and Blackberry for a complex matrix of devices that have a wide range of CPU power, not to mention graphics support. Further reading on [...]

  53. HTML5 |  Parker Studios | February 22, 2013 at 5:37 pm | permalink

    [...] to rendering high quality graphics, Flash has been the leader. Recently, tests were performed by Sean Christmann on several Android mobile devices and it was discovered that HTML5 is extremely [...]

  54. ????? ???? | April 23, 2013 at 9:42 am | permalink

    Is this test dependent on network and its speed?

  55. [...] GUIMark3 by Sean Christmann –  Sean tests Flash Player and HTML5 on various phones and tablets.  Check it out. [...]

  56. HTML5 ? Flash ???? | My Blog | December 24, 2013 at 1:24 pm | permalink

    [...] ??????????????HTML5??????????Flashplayer? [...]

  57. Andrey Martin | December 25, 2013 at 6:40 pm | permalink

    I like alreayd 3 d animation, you did a great site, thanks for the article.

  58. tao of badass joshua pellicer | January 16, 2014 at 5:21 am | permalink

    I’ve installed GUIMark 3 on my Ipad 2 and just love it.

  59. Online Time Attendance | February 28, 2014 at 2:20 am | permalink

    Nice post. A year later and it is still the best reference so far.

  60. fifa 14 triche | April 18, 2014 at 4:05 pm | permalink

    If some one wishes expert view about blogging and site-building then i suggest him/her
    to pay a visit this webpage, Keep up the nice job.

  61. does the venus factor work | April 19, 2014 at 4:35 am | permalink

    This is really interesting, You’re a very skilled blogger.

    I have joined your feed and look forward to seeking more of your wonderful post.

    Also, I have shared your website in my social networks!

    Visit my weblog :: does the venus factor work

  62. Old School New Body system | April 19, 2014 at 5:47 am | permalink

    Just want to say your article is as surprising.
    The clarity in your post is just excellent and i can assume you’re an
    expert on this subject. Well with your permission let me to grab your RSS feed to keep up to date with forthcoming post.
    Thanks a million and please continue the gratifying work.

    My page :: Old School New Body system

  63. singing classes for kids | April 22, 2014 at 9:52 am | permalink

    It’s going to be finish of mine day, except before end I am reading this impressive article to improve my knowledge.

    Also visit my webpage :: singing classes for kids

  64. | April 28, 2014 at 7:52 pm | permalink

    What i do not realize is actually how you’re not
    actually a lot more well-favored than you may be right now.
    You are so intelligent. You realize therefore significantly on the
    subject of this topic, made me individually consider it from a
    lot of various angles. Its like men and women aren’t
    involved until it’s something to do with Woman
    gaga! Your individual stuffs nice. Always handle it

    my page: btv solo beat making software (

  65. Superb website you have here but I was wondering if you knew of any forums that cover the same topics talked about here?
    I’d really love to be a part of group where I can get suggestions from other experienced people that share the same interest.
    If you have any suggestions, please let me know. Kudos!

  66. ??????? ??? ????????? ?? ?????? | May 17, 2014 at 11:53 am | permalink

    Way cool! Some very valid points! I appreciate you penning this write-up and also
    the rest of the site is also very good.

    Also visit my website – ??????? ??? ????????? ?? ??????

  67. ASDA George | May 17, 2014 at 6:07 pm | permalink

    Would you surface in a Halloween costume as a mental wellbeing affected individual.

    There are some fantastic locations to invest in stylish maternity clothing in this county.
    You would normally have to cure shopper queries and guidebook them to uncover positive items.

    Stop by my blog post; ASDA George

  68. Fitness | May 21, 2014 at 1:23 pm | permalink

    Hey there! I just wanted to ask if you ever
    hve any problems with hackers? My last blog (wordpress) was hacked and I ended up losing
    a few months of hard work due to no data backup. Do you have
    any solutions to prevent hackers?

  69. ??????? ????? | June 5, 2014 at 10:27 am | permalink

    Conventional materials may tend to oxidize or deteriorate when exposed to
    temperature. There is also another body, the International Lubricant Standardization and Approval Committee (ILSAC),
    jointly set-up by US and Japanese motor manufacturers, which
    also recommends motor oil grades which comply with the
    API standard. According to the oil manufacturers, it is generally
    suggested that you use high mileage oil in any car with an engine that has
    over 75,000 miles on it.

  70. Suggested Site | June 24, 2014 at 9:47 pm | permalink

    Because the admin of this web page is working, no hesitation very quickly it will be famous, due
    to its quality contents.

    Here is my homepage :: Suggested Site

  71. ASDA Direct | June 27, 2014 at 9:11 am | permalink

    To locate the ideal dishwasher detergent tablets, I when compared
    a few of the most preferred decisions: Asda Clever Price tag dishwasher tablets,
    Complete Quantum Powerball, and Fairy Platinum.
    Apart from remaining a beneficial price savings tool for upcoming generations and primarily those children who
    could not usually have experienced just about anything set apart it truly is also becoming plugged as
    a plan aimed at financial instruction. Previously in that
    very same month Harvard Medical School experienced released investigate
    that experienced discovered that flavanol Epichatechin which is observed in cacao is greatly advantageous for overall health, so significantly that it could truly be listed as a vitamin.

    Here is my web blog … ASDA Direct

  72. Moonshine | July 2, 2014 at 7:04 pm | permalink

    Hello there, You’ve donee a fantastic job. I will definitely
    divg it and personally recommend to my friends.

    I’m sure they’ll be benefited from this site.

  73. Janna | July 8, 2014 at 6:12 am | permalink

    I see a lot of interesting posts on your page. You have to
    spend a lot of time writing, i know how to save you a
    lot of work, there is a tool that creates unique, google friendly posts in couple of seconds,
    just search in google – laranita’s free content source

  74. Aoleon Facebook | July 10, 2014 at 7:05 pm | permalink

    I’m excited to find this web site. I need to to
    thank you for ones time for this fantastic read!! I definitely enjoyed every bit of it and I have
    you bookmarked to check out new things on your web site.

  75. 333 | July 15, 2014 at 12:08 am | permalink


  76. dada12 | July 25, 2014 at 9:32 am | permalink

    Such a great topic i love you ideas..
    Thanks for sharing

  77. Marvin | July 26, 2014 at 8:52 pm | permalink

    I used to be able to find good information from your blog posts.

    Visit my web site carb nite solution reviews (Marvin)

  78. boost your bust reviews | July 27, 2014 at 5:56 am | permalink

    This post is genuinely a good one it helps new web visitors, who are
    wishing for blogging.

    Feel free to surf to my blog :: boost your bust reviews

  79. Merle | August 2, 2014 at 3:54 am | permalink

    Wow, wonderful blog layout! How long have you been blogging for?
    you make blogging look easy. The overall look of your
    website is wonderful, as well as the content!

    Here is my blog post … what men secretly want (Merle)

  80. Hollywood Florida driving School | August 4, 2014 at 9:20 pm | permalink

    When I originally commented I clicked the “Notify me when new comments are added” checkbox and now each time a comment is added
    I get several emails with the same comment. Is
    there any way you can remove people from that service?
    Many thanks!

  81. Bettye | August 6, 2014 at 4:33 pm | permalink

    Admiring the time and effort you put into your blog and in depth information you present.
    It’s good to come across a blog every once in a while that isn’t the same unwanted rehashed information. Excellent read!
    I’ve bookmarked your site and I’m adding your RSS feeds to my Google account.

    Have a look at my blog post; computer dust covers for sale; Bettye,

  82. The Eating for Energy | August 6, 2014 at 5:15 pm | permalink

    Definitely imagine that that you said. Your favorite justification seemed to be on the internet
    the easiest factor to keep in mind of. I say to you, I definitely get irked whilst other folks consider worries that they plainly do not understand about.
    You managed to hit the nail upon the top as neatly as outlined
    out the whole thing without having side effect , other people can take a signal.
    Will probably be back to get more. Thank you

    Check out my web site – The Eating for Energy

  83. Rhoda | August 7, 2014 at 8:51 am | permalink

    you are really a good webmaster. The web site loading speed is amazing.
    It sort of feels that you are doing any distinctive trick.
    Also, The contents are masterpiece. you have done a magnificent task in this topic!

    Look at my site: fat burning supplements; Rhoda,

  84. Lora | August 9, 2014 at 5:05 am | permalink

    I feel that is among the such a lot significant info
    for me. And i am happy reading your article. But wanna statement
    on some basic issues, The site style is wonderful, the articles is actually
    nice : D. Excellent job, cheers

    Here is my web blog; Auto Binary Signals book (Lora)

  85. Phyllis | August 21, 2014 at 10:57 am | permalink

    Do you have a spam issue on this blog; I also am a blogger, and I was wanting
    to know your situation; many of us have developed some nice procedures
    and we are looking to swap methods with other folks,
    please shoot me an e-mail if interested.

    Here is my blog post :: forex trading (Phyllis)

  86. day trading etrade | August 21, 2014 at 10:30 pm | permalink

    Hi there, I would like to subscribe for this webpage to obtain latest updates, therefore where can i do it please help.

  87. guerillamarketingmusicindustry | August 22, 2014 at 2:52 pm | permalink

    It’s really a great and helpful piece of info. I’m happy
    that you shared this useful info with us. Please stay us up to date like this.
    Thank you for sharing.

    my blog post guerillamarketingmusicindustry

  88. Christoper | August 23, 2014 at 12:56 am | permalink

    hey there and thank you for your info – I’ve definitely picked up something
    new from right here. I did however expertise a few technical
    issues using this website, as I experienced to reload thee website a
    lot of times previous to I could get it to load correctly. I had been wondering if your web hosting is OK?
    Not that I am complaining, but slow loading instances times will very frequently affect your placement
    iin google and can damage your quality score if ads and marketing ith Adwords.

    Well I am adding this RSS to my e-mail and can look oout for much more of your
    respective fascinating content. Ensure that you update this again soon.

    Here is my website web page (Christoper)

  89. visit their website | August 27, 2014 at 8:34 am | permalink

    Good post. I learn something totally new and challenging on websites I stumbleupon on a daily basis.
    It’s always exciting to read articles from other authors
    and practice a little something from other sites.

    My web page … visit their website

  90. | August 28, 2014 at 3:00 pm | permalink

    This excellent website truly has all of the information and facts I needed about this subject and didn’t know who to ask.

    Here is my web site – herbal breast enhancement (

  91. Raphael | August 29, 2014 at 7:04 pm | permalink

    I read a lot of interesting posts here. Probably you
    spend a lot of time writing, i know how to save you a lot of time, there is an online tool that
    creates high quality, SEO friendly articles in seconds, just search in google – laranitas free content source

  92. What is the Best Coffee Maker | August 31, 2014 at 7:52 pm | permalink

    Remarkable! Its actually remarkable post, I have got much clear idea about from
    this article.

    Look at my webpage; What is the Best Coffee Maker

  93. best coffee machines for home use 2011 | August 31, 2014 at 7:54 pm | permalink

    Link exchange is nothing else but it is only placing the other person’s web siye link
    on your page at suitable place annd other person will also do same iin support of you.

    Here is my web page – best coffee machines for home use 2011

  94. Lourdes | September 3, 2014 at 10:02 pm | permalink

    Undeniably consider that that you said. Your
    favourite reason seemed to be at the web the simplest factor to understand of.
    I say to you, I certainly get irked while people think about issues that they just don’t recognize about.
    You controlled to hit the nail upon the top and also outlined out the whole thing
    without having side effect , other people can take a signal.
    Will probably be again to get more. Thank you

    my blog turbulence training program (Lourdes)

  95. free Website Advertising Software | September 7, 2014 at 4:54 pm | permalink

    It may seem dry but thee bark itself actually holds water.
    These include the questions yoou mut ask yourself if you are prepared about taking on growing orchids.
    Whether in Indiana or Florida, put them in a location with bright indirect sunlight, temperatures between 60 to
    85%F, humidity above 50%, light air movement around them.

    Stop bby my site – free Website Advertising Software

  96. mi40 Training Program | September 11, 2014 at 12:42 am | permalink

    Excellent way of telling, and fastidious article to obtain facts on the topic of my presentation subject
    matter, which i am going to convey in college.

    Check out my weblog mi40 Training Program

  97. | September 11, 2014 at 1:50 am | permalink

    It’s awesome designed for me to have a web site, which is valuable
    for my know-how. thanks admin

    Also visit my blog post: Ultimate Herpes Protocol – -

  98. Shantae | September 12, 2014 at 8:56 am | permalink

    I do consider all the concepts you’ve introduced on your post.

    They’re very convincing and can definitely work.
    Still, the posts are very quick for newbies. May you please extend them a bit from next time?
    Thank you for the post.

    My homepage … Penis Advantage reviews (Shantae)

Leave a Comment