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	<title>Comments on: GUIMark 2: The rise of HTML5</title>
	<atom:link href="https://www.craftymind.com/guimark2/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.craftymind.com/guimark2/</link>
	<description>Hacking away at UI development</description>
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		<title>By: Android Graphic UI with GPU Hardware Acceleration &#124; Drocula @ ???</title>
		<link>https://www.craftymind.com/guimark2/comment-page-2/#comment-61595</link>
		<dc:creator><![CDATA[Android Graphic UI with GPU Hardware Acceleration &#124; Drocula @ ???]]></dc:creator>
		<pubDate>Tue, 14 Oct 2014 06:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/?page_id=98#comment-61595</guid>
		<description><![CDATA[[&#8230;] http://www.craftymind.com/guimark2/ [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] <a href="http://www.craftymind.com/guimark2/" rel="nofollow">http://www.craftymind.com/guimark2/</a> [&#8230;]</p>
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		<title>By: Android Graphic UI with GPU Hardware Acceleration &#124; Drocula @ ???</title>
		<link>https://www.craftymind.com/guimark2/comment-page-2/#comment-61588</link>
		<dc:creator><![CDATA[Android Graphic UI with GPU Hardware Acceleration &#124; Drocula @ ???]]></dc:creator>
		<pubDate>Tue, 14 Oct 2014 05:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/?page_id=98#comment-61588</guid>
		<description><![CDATA[[&#8230;] http://www.craftymind.com/guimark2/ [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] <a href="http://www.craftymind.com/guimark2/" rel="nofollow">http://www.craftymind.com/guimark2/</a> [&#8230;]</p>
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		<title>By: kotta</title>
		<link>https://www.craftymind.com/guimark2/comment-page-2/#comment-37302</link>
		<dc:creator><![CDATA[kotta]]></dc:creator>
		<pubDate>Tue, 09 Jul 2013 09:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/?page_id=98#comment-37302</guid>
		<description><![CDATA[html5 is back to 60 fps kotta@globetrotter.net]]></description>
		<content:encoded><![CDATA[<p>html5 is back to 60 fps <a href="mailto:kotta@globetrotter.net">kotta@globetrotter.net</a></p>
]]></content:encoded>
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	<item>
		<title>By: HTML5 vs. Flash : The Community Has Spoken &#124; Html5 Tutorials</title>
		<link>https://www.craftymind.com/guimark2/comment-page-2/#comment-37279</link>
		<dc:creator><![CDATA[HTML5 vs. Flash : The Community Has Spoken &#124; Html5 Tutorials]]></dc:creator>
		<pubDate>Sat, 22 Jun 2013 07:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/?page_id=98#comment-37279</guid>
		<description><![CDATA[[...] GUIMark 2: The rise of HTML5 [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] GUIMark 2: The rise of HTML5 [&#8230;]</p>
]]></content:encoded>
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	<item>
		<title>By: Liam</title>
		<link>https://www.craftymind.com/guimark2/comment-page-2/#comment-24238</link>
		<dc:creator><![CDATA[Liam]]></dc:creator>
		<pubDate>Thu, 03 Jan 2013 00:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/?page_id=98#comment-24238</guid>
		<description><![CDATA[HTML5 is improving!
flash still beats it with the Vector chart, 
but HTML5 walks all over it with the text rendering.

Firefox 17.0.1 set to use OpenGL. Windows7, Core i5 2.50Ghz x2 cores.
Integrated graphics.

1px html graph: Test Average: 24.94 fps 
html graph: 	Test Average: 23 fps
flash graph:	Test Average: 55.08 fps

HTML gaming:	Test Average: 58.84 fps
Flash gaming:	Test Average: 46.35 fps

HTML5 Text:	Test Average: 50.98 fps
Flash Text:	Test Average: 32.66 fps]]></description>
		<content:encoded><![CDATA[<p>HTML5 is improving!<br />
flash still beats it with the Vector chart,<br />
but HTML5 walks all over it with the text rendering.</p>
<p>Firefox 17.0.1 set to use OpenGL. Windows7, Core i5 2.50Ghz x2 cores.<br />
Integrated graphics.</p>
<p>1px html graph: Test Average: 24.94 fps<br />
html graph: 	Test Average: 23 fps<br />
flash graph:	Test Average: 55.08 fps</p>
<p>HTML gaming:	Test Average: 58.84 fps<br />
Flash gaming:	Test Average: 46.35 fps</p>
<p>HTML5 Text:	Test Average: 50.98 fps<br />
Flash Text:	Test Average: 32.66 fps</p>
]]></content:encoded>
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		<title>By: Chrome / Firefox Benchmarks on Android, Linux and Windows &#124; Axel&#39;s Blog</title>
		<link>https://www.craftymind.com/guimark2/comment-page-2/#comment-24167</link>
		<dc:creator><![CDATA[Chrome / Firefox Benchmarks on Android, Linux and Windows &#124; Axel&#39;s Blog]]></dc:creator>
		<pubDate>Thu, 29 Nov 2012 20:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/?page_id=98#comment-24167</guid>
		<description><![CDATA[[...] Special emphasis was put on Flash, to track down performance issues I experienced on the Linux Netbook using Firefox, so I included Flash Benchmark 08 and the Flash tests from Guimark2. [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Special emphasis was put on Flash, to track down performance issues I experienced on the Linux Netbook using Firefox, so I included Flash Benchmark 08 and the Flash tests from Guimark2. [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Abhay</title>
		<link>https://www.craftymind.com/guimark2/comment-page-2/#comment-24007</link>
		<dc:creator><![CDATA[Abhay]]></dc:creator>
		<pubDate>Mon, 01 Oct 2012 14:06:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/?page_id=98#comment-24007</guid>
		<description><![CDATA[What about silverlight? Should we not consider that?]]></description>
		<content:encoded><![CDATA[<p>What about silverlight? Should we not consider that?</p>
]]></content:encoded>
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	<item>
		<title>By: Mike</title>
		<link>https://www.craftymind.com/guimark2/comment-page-2/#comment-23935</link>
		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Fri, 31 Aug 2012 23:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/?page_id=98#comment-23935</guid>
		<description><![CDATA[I have had some difficulty with the Text Column Test.  http://www.craftymind.com/factory/guimark2/HTML5TextTest.html  
When I try to press the &quot;Start Test&quot; button using the touchscreen of various android tablets, it takes a few presses to finally run.  Has anyone else had this problem?]]></description>
		<content:encoded><![CDATA[<p>I have had some difficulty with the Text Column Test.  <a href="http://www.craftymind.com/factory/guimark2/HTML5TextTest.html" rel="nofollow">http://www.craftymind.com/factory/guimark2/HTML5TextTest.html</a><br />
When I try to press the &#8220;Start Test&#8221; button using the touchscreen of various android tablets, it takes a few presses to finally run.  Has anyone else had this problem?</p>
]]></content:encoded>
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	<item>
		<title>By: Mike</title>
		<link>https://www.craftymind.com/guimark2/comment-page-2/#comment-23933</link>
		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Thu, 30 Aug 2012 06:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/?page_id=98#comment-23933</guid>
		<description><![CDATA[Hi Sean, I have a problem when testing GUIMark2 VectorChart HTML5 on Samsung i9300 with its default browser of Android 4.04. It gets a fps about 57 on default browser but the rendering of the animation is jittering with human eyes. However, it gets a fps about only 7.4 with Chrome browser on i9300. I looked into the code of GUIMark2 VectorChart HTML5, and find it uses &quot;setInterval&quot; to process frames and calculate the fps. The workload counts the execution rounds of setTimeout to calculate the fps, but actually, during each frame browser renders, one or more “setTimeout/setInterval” might be executed. Counting FPS with setTimeout/setInterval is not reliable. Some articles, for example, http://creativejs.com/resources/requestanimationframe/, describe the problems when using &quot;setTimeout/setInterval&quot; and commonly recommend to replace them with &quot;requestAnimationFrame&quot;. It overcomes the efficiency problems of &quot;setTimeout/setInterval&quot;.]]></description>
		<content:encoded><![CDATA[<p>Hi Sean, I have a problem when testing GUIMark2 VectorChart HTML5 on Samsung i9300 with its default browser of Android 4.04. It gets a fps about 57 on default browser but the rendering of the animation is jittering with human eyes. However, it gets a fps about only 7.4 with Chrome browser on i9300. I looked into the code of GUIMark2 VectorChart HTML5, and find it uses &#8220;setInterval&#8221; to process frames and calculate the fps. The workload counts the execution rounds of setTimeout to calculate the fps, but actually, during each frame browser renders, one or more “setTimeout/setInterval” might be executed. Counting FPS with setTimeout/setInterval is not reliable. Some articles, for example, <a href="http://creativejs.com/resources/requestanimationframe/" rel="nofollow">http://creativejs.com/resources/requestanimationframe/</a>, describe the problems when using &#8220;setTimeout/setInterval&#8221; and commonly recommend to replace them with &#8220;requestAnimationFrame&#8221;. It overcomes the efficiency problems of &#8220;setTimeout/setInterval&#8221;.</p>
]]></content:encoded>
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	<item>
		<title>By: Nick</title>
		<link>https://www.craftymind.com/guimark2/comment-page-2/#comment-23794</link>
		<dc:creator><![CDATA[Nick]]></dc:creator>
		<pubDate>Fri, 29 Jun 2012 16:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftymind.com/?page_id=98#comment-23794</guid>
		<description><![CDATA[im sry Carol, there is no way that ie ever is a superior browser. The only reason people use it is because windows forces it on them...]]></description>
		<content:encoded><![CDATA[<p>im sry Carol, there is no way that ie ever is a superior browser. The only reason people use it is because windows forces it on them&#8230;</p>
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