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	<title>Craftymind &#187; Flash</title>
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	<description>Hacking away at UI development</description>
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		<title>GUIMark 3 released.</title>
		<link>https://www.craftymind.com/guimark-3-released/</link>
		<comments>https://www.craftymind.com/guimark-3-released/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 16:59:14 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Html]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/?p=399</guid>
		<description><![CDATA[GUIMark 3 has just been released and it&#8217;s aimed squarely at benchmarking mobile devices. The debate this time around concerns the relative speed differences between Flash and HTML5 on your phone or tablet. With a month and a half in the making, 4 unique tests, and over 200 results this was a big one and [&#8230;]]]></description>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>GUIMark 3 &#8211; Mobile Showdown</title>
		<link>https://www.craftymind.com/guimark3/</link>
		<comments>https://www.craftymind.com/guimark3/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 16:55:43 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Html]]></category>
		<category><![CDATA[Javascript]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/?page_id=229</guid>
		<description><![CDATA[Introduction It&#8217;s been exactly one year since GUIMark 2 was created and it seems the natives are growing restless. Over the past few years I have spoken with and worked with a few vendors about performance issues in web technologies. Most of this stuff usually stays pretty internal, but this time I&#8217;ve gotten a new [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/guimark3/feed/</wfw:commentRss>
		<slash:comments>57</slash:comments>
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		<title>GUIMark 2 has been released! Compare HTML5 and Flash performance</title>
		<link>https://www.craftymind.com/guimark-2-has-been-released-compare-html5-and-flash-performance/</link>
		<comments>https://www.craftymind.com/guimark-2-has-been-released-compare-html5-and-flash-performance/#comments</comments>
		<pubDate>Wed, 05 May 2010 15:43:27 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Html]]></category>
		<category><![CDATA[Javascript]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/?p=154</guid>
		<description><![CDATA[I am very happy to finally announce the release of GUIMark 2. After a couple weeks of building and testing, I feel I&#8217;ve finally created the best visual benchmarks I could come up with for comparing both Flash and HTML5. The results reveal a lot of interesting technical differences between the two environments. You can [&#8230;]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
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		<title>GUIMark 2: The rise of HTML5</title>
		<link>https://www.craftymind.com/guimark2/</link>
		<comments>https://www.craftymind.com/guimark2/#comments</comments>
		<pubDate>Wed, 05 May 2010 15:40:24 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Html]]></category>
		<category><![CDATA[Javascript]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/?page_id=98</guid>
		<description><![CDATA[Posted by Sean Christmann Introduction Two years ago I had an itch that needed scratching. &#8220;RIA&#8221; was the future of the web and every major company seemed to have a solution to get us there. I developed the first version of GUIMark to not only get a good understanding of the respective technologies, but also [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/guimark2/feed/</wfw:commentRss>
		<slash:comments>121</slash:comments>
		</item>
		<item>
		<title>Come see my talk about memory management at Max 2009</title>
		<link>https://www.craftymind.com/come-see-my-talk-about-memory-management-at-max-2009/</link>
		<comments>https://www.craftymind.com/come-see-my-talk-about-memory-management-at-max-2009/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 14:22:50 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/2009/08/25/come-see-my-talk-about-memory-management-at-max-2009/</guid>
		<description><![CDATA[It seems my obsession with the Flash and AIR internals keeps earning me a spot as a Max speaker. Following up on last years talk on general VM performance, I&#8217;ll be back this year to talk specifically about memory management and optimizations. While I covered memory a bit in last years talk, this year I&#8217;ll [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/come-see-my-talk-about-memory-management-at-max-2009/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Max 2008 session material</title>
		<link>https://www.craftymind.com/max-2008-session-material/</link>
		<comments>https://www.craftymind.com/max-2008-session-material/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 20:29:45 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/2008/11/20/max-2008-session-material/</guid>
		<description><![CDATA[As promised, here&#8217;s the pdf of my recent Max 2008 session &#8220;Optimizing Adobe AIR for Code Execution, Memory, and Rendering&#8220;. There&#8217;s a good amount of Flash VM tips and tricks in there for reference whether you&#8217;re working in the browser or AIR. Thanks to everyone who attended and gave me high marks for my session. [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/max-2008-session-material/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Introducing GUIMark &#8211; An RIA benchmark for Flex, Silverlight, HTML and more</title>
		<link>https://www.craftymind.com/introducing-guimark-an-ria-benchmark-for-flex-silverlight-html-and-more/</link>
		<comments>https://www.craftymind.com/introducing-guimark-an-ria-benchmark-for-flex-silverlight-html-and-more/#comments</comments>
		<pubDate>Thu, 22 May 2008 16:04:14 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Html]]></category>
		<category><![CDATA[Silverlight]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/2008/05/22/introducing-guimark-an-ria-benchmark-for-flex-silverlight-html-and-more/</guid>
		<description><![CDATA[If you&#8217;re wondering why I&#8217;ve been quiet the past few weeks it&#8217;s because I&#8217;ve been devoting most of my free time to finishing off a new benchmark I&#8217;m releasing today called GUIMark. GUIMark is kinda like an Acid3 test on speed that&#8217;s geared towards RIA technologies. The goal was to figure out how to implement [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/introducing-guimark-an-ria-benchmark-for-flex-silverlight-html-and-more/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>GUIMark</title>
		<link>https://www.craftymind.com/guimark/</link>
		<comments>https://www.craftymind.com/guimark/#comments</comments>
		<pubDate>Wed, 21 May 2008 17:49:16 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Silverlight]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/guimark/</guid>
		<description><![CDATA[&#160; GUIMark 2 is out now! View the new tests here. &#160; Home &#124; Detailed Analysis &#124; Benchmark and Rendering Engine theory GUIMark is a benchmark test suite designed to compare the rendering systems of several popular UI runtimes. In general it should be able to give designers and developers a good indication of which [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/guimark/feed/</wfw:commentRss>
		<slash:comments>99</slash:comments>
		</item>
		<item>
		<title>From AS3 to Objective-C: Flex vs iPhone development</title>
		<link>https://www.craftymind.com/from-as3-to-objective-c-flex-vs-iphone-development/</link>
		<comments>https://www.craftymind.com/from-as3-to-objective-c-flex-vs-iphone-development/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 16:44:54 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/2008/04/30/from-as3-to-objective-c-flex-vs-iphone-development/</guid>
		<description><![CDATA[Recently I&#8217;ve been given the opportunity to work full time on commercial iPhone development at EffectiveUI. The most intriguing thing about the platform for me is having access to non traditional user input mechanisms. When I was playing around with Wii remote integration on the desktop, the potential was exciting, but the ubiquity was limiting. [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/from-as3-to-objective-c-flex-vs-iphone-development/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Updated &#8216;Elastic Racetrack&#8217; for Flash 9 and AVM2</title>
		<link>https://www.craftymind.com/updated-elastic-racetrack-for-flash-9-and-avm2/</link>
		<comments>https://www.craftymind.com/updated-elastic-racetrack-for-flash-9-and-avm2/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 16:01:02 +0000</pubDate>
		<dc:creator><![CDATA[Sean Christmann]]></dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[avm2]]></category>
		<category><![CDATA[elastic racetrack]]></category>
		<category><![CDATA[flash framerate]]></category>
		<category><![CDATA[flash internals]]></category>

		<guid isPermaLink="false">http://www.craftymind.com/2008/04/18/updated-elastic-racetrack-for-flash-9-and-avm2/</guid>
		<description><![CDATA[In 2005 Ted Patrick posted a great article on the frame execution model inside the Flash Player that he dubbed the &#8216;elastic racetrack&#8216;. It&#8217;s served as a great reference for me over the years to help understand how code execution and rendering were balanced within the processing of a frame. Since the introduction of Flash [&#8230;]]]></description>
		<wfw:commentRss>https://www.craftymind.com/updated-elastic-racetrack-for-flash-9-and-avm2/feed/</wfw:commentRss>
		<slash:comments>62</slash:comments>
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