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	<title>Comments on: From AS3 to Objective-C: Flex vs iPhone development</title>
	<link>http://www.craftymind.com/2008/04/30/from-as3-to-objective-c-flex-vs-iphone-development/</link>
	<description>Hacking away at UI development</description>
	<pubDate>Fri, 21 Nov 2008 17:34:23 +0000</pubDate>
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		<title>By: cornice</title>
		<link>http://www.craftymind.com/2008/04/30/from-as3-to-objective-c-flex-vs-iphone-development/#comment-3586</link>
		<dc:creator>cornice</dc:creator>
		<pubDate>Thu, 04 Sep 2008 12:08:59 +0000</pubDate>
		<guid>http://www.craftymind.com/2008/04/30/from-as3-to-objective-c-flex-vs-iphone-development/#comment-3586</guid>
		<description>There is no garbage collection available when developping for iPhone though. Apparently because of performance reasons.

thx</description>
		<content:encoded><![CDATA[<p>There is no garbage collection available when developping for iPhone though. Apparently because of performance reasons.</p>
<p>thx</p>
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		<title>By: Andrew Paul SImmons</title>
		<link>http://www.craftymind.com/2008/04/30/from-as3-to-objective-c-flex-vs-iphone-development/#comment-3336</link>
		<dc:creator>Andrew Paul SImmons</dc:creator>
		<pubDate>Sun, 31 Aug 2008 20:44:40 +0000</pubDate>
		<guid>http://www.craftymind.com/2008/04/30/from-as3-to-objective-c-flex-vs-iphone-development/#comment-3336</guid>
		<description>Great to hear from another AVM2 to iPhone OS developer.  I have also had the chance to work full time on a commercial iPhone application, but have found that the main productivity slowdown is not coming from Object-C, but from the total lack of web tools provided in cocoa.  libxml a c-library is your best choice for an xml parser. Parsing Xml in c is no fun.    Loading an image from the internet is not as strait forward as it should be in cocoa. You need to make an NSURLConnection and then contaminate the bytes returned to create an NSData object which can later be transformed into an image that can then be displayed in a view. Not having the garbage collector is just an unavoidable detail of the limited hardware.</description>
		<content:encoded><![CDATA[<p>Great to hear from another AVM2 to iPhone OS developer.  I have also had the chance to work full time on a commercial iPhone application, but have found that the main productivity slowdown is not coming from Object-C, but from the total lack of web tools provided in cocoa.  libxml a c-library is your best choice for an xml parser. Parsing Xml in c is no fun.    Loading an image from the internet is not as strait forward as it should be in cocoa. You need to make an NSURLConnection and then contaminate the bytes returned to create an NSData object which can later be transformed into an image that can then be displayed in a view. Not having the garbage collector is just an unavoidable detail of the limited hardware.</p>
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		<title>By: Billy</title>
		<link>http://www.craftymind.com/2008/04/30/from-as3-to-objective-c-flex-vs-iphone-development/#comment-1009</link>
		<dc:creator>Billy</dc:creator>
		<pubDate>Tue, 17 Jun 2008 17:49:20 +0000</pubDate>
		<guid>http://www.craftymind.com/2008/04/30/from-as3-to-objective-c-flex-vs-iphone-development/#comment-1009</guid>
		<description>Have you tried using F-Script, the OS X SmallTalk language to help smooth out the transition to Objective-C and Cocoa? Java and AS3 are years behind Objective-C in terms of sophistication and abstraction. I just started using Objective-C two weeks ago and it just blows me away. I don't know much, but I do know why Next Step was named that way -- I'm reminded of it everytime I use Cocoa with all the classes beginning with "NS."</description>
		<content:encoded><![CDATA[<p>Have you tried using F-Script, the OS X SmallTalk language to help smooth out the transition to Objective-C and Cocoa? Java and AS3 are years behind Objective-C in terms of sophistication and abstraction. I just started using Objective-C two weeks ago and it just blows me away. I don&#8217;t know much, but I do know why Next Step was named that way &#8212; I&#8217;m reminded of it everytime I use Cocoa with all the classes beginning with &#8220;NS.&#8221;</p>
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		<title>By: Objective-C</title>
		<link>http://www.craftymind.com/2008/04/30/from-as3-to-objective-c-flex-vs-iphone-development/#comment-397</link>
		<dc:creator>Objective-C</dc:creator>
		<pubDate>Sun, 11 May 2008 22:09:55 +0000</pubDate>
		<guid>http://www.craftymind.com/2008/04/30/from-as3-to-objective-c-flex-vs-iphone-development/#comment-397</guid>
		<description>&lt;strong&gt;Hubs of From AS3 to Objective-C: Flex vs iPhone development...&lt;/strong&gt;

hubs about Objective-C to Stepping *back* into Objective-C certainly provides more power and flexibility in the language, but there’sa loss in productivity for me that I just can’t shake. Some of this loss comes from Objective-C’s design itself, ...</description>
		<content:encoded><![CDATA[<p><strong>Hubs of From AS3 to Objective-C: Flex vs iPhone development&#8230;</strong></p>
<p>hubs about Objective-C to Stepping *back* into Objective-C certainly provides more power and flexibility in the language, but there’sa loss in productivity for me that I just can’t shake. Some of this loss comes from Objective-C’s design itself, &#8230;</p>
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		<title>By: patrick</title>
		<link>http://www.craftymind.com/2008/04/30/from-as3-to-objective-c-flex-vs-iphone-development/#comment-180</link>
		<dc:creator>patrick</dc:creator>
		<pubDate>Thu, 01 May 2008 03:09:22 +0000</pubDate>
		<guid>http://www.craftymind.com/2008/04/30/from-as3-to-objective-c-flex-vs-iphone-development/#comment-180</guid>
		<description>There is no garbage collection available when developping for iPhone though. Apparently because of performance reasons.</description>
		<content:encoded><![CDATA[<p>There is no garbage collection available when developping for iPhone though. Apparently because of performance reasons.</p>
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