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	<title>Comments on: Kick starting the garbage collector in Actionscript 3 with AIR</title>
	<link>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/</link>
	<description>Hacking away at UI development</description>
	<pubDate>Wed, 20 Aug 2008 11:38:57 +0000</pubDate>
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		<title>By: Newtriks Flex + Flash Development &#187; Blog Archive &#187; Garbage Collection in a MultiCore Modular Pipes Application</title>
		<link>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-2552</link>
		<dc:creator>Newtriks Flex + Flash Development &#187; Blog Archive &#187; Garbage Collection in a MultiCore Modular Pipes Application</dc:creator>
		<pubDate>Mon, 04 Aug 2008 10:30:17 +0000</pubDate>
		<guid>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-2552</guid>
		<description>[...] definition of a clean up method in the IPipeAwareModule Interface and thanks to Sean Christmanns blog post on [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] definition of a clean up method in the IPipeAwareModule Interface and thanks to Sean Christmanns blog post on [&#8230;]</p>
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		<title>By: Markus Kohler</title>
		<link>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-1021</link>
		<dc:creator>Markus Kohler</dc:creator>
		<pubDate>Wed, 18 Jun 2008 11:41:06 +0000</pubDate>
		<guid>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-1021</guid>
		<description>Hi,
This all sounds to me that maybe Java still as a chance to come back as soon as people realize, that Flex/Air is not yet ready for high performance long running desktop applications. 

Check my blogs at http://kohlerm.blogspot.com/ for how easy it is in Java to find memory consumption problems. 


Regards,
Markus</description>
		<content:encoded><![CDATA[<p>Hi,<br />
This all sounds to me that maybe Java still as a chance to come back as soon as people realize, that Flex/Air is not yet ready for high performance long running desktop applications. </p>
<p>Check my blogs at <a href="http://kohlerm.blogspot.com/" rel="nofollow">http://kohlerm.blogspot.com/</a> for how easy it is in Java to find memory consumption problems. </p>
<p>Regards,<br />
Markus</p>
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		<title>By: Sean Christmann</title>
		<link>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-437</link>
		<dc:creator>Sean Christmann</dc:creator>
		<pubDate>Tue, 13 May 2008 22:43:30 +0000</pubDate>
		<guid>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-437</guid>
		<description>Bob, I haven't seen that app before but it looks interesting. The best strategy I could offer for keeping memory low for that app would be to use a static number of Loaders and reuse them for new image requests.</description>
		<content:encoded><![CDATA[<p>Bob, I haven&#8217;t seen that app before but it looks interesting. The best strategy I could offer for keeping memory low for that app would be to use a static number of Loaders and reuse them for new image requests.</p>
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		<title>By: Bob</title>
		<link>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-326</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Thu, 08 May 2008 06:22:17 +0000</pubDate>
		<guid>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-326</guid>
		<description>Hi Sean, 

I got the same problem with releasing memory in flash, thanks a lot for sharing your experience to confirm my question that memory issue still hanging in Flex3.

Have you see google map in flash version ?
website: http://www.flashearth.com/

This website could add/release memory by navigating the map, but the problem I saw memory still can not release totally from the beginning...</description>
		<content:encoded><![CDATA[<p>Hi Sean, </p>
<p>I got the same problem with releasing memory in flash, thanks a lot for sharing your experience to confirm my question that memory issue still hanging in Flex3.</p>
<p>Have you see google map in flash version ?<br />
website: <a href="http://www.flashearth.com/" rel="nofollow">http://www.flashearth.com/</a></p>
<p>This website could add/release memory by navigating the map, but the problem I saw memory still can not release totally from the beginning&#8230;</p>
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		<title>By: A Peek into the AS3 and AVM2 Virtual Machine and &#8216;Elastic Racetrack&#8217; &#171; [ draw.logic ]</title>
		<link>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-95</link>
		<dc:creator>A Peek into the AS3 and AVM2 Virtual Machine and &#8216;Elastic Racetrack&#8217; &#171; [ draw.logic ]</dc:creator>
		<pubDate>Wed, 23 Apr 2008 01:32:28 +0000</pubDate>
		<guid>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-95</guid>
		<description>[...] out that and more at Craftymind like some other good stuff like garbage collection in AIR with actionscript 3 (as3) and serializing classes to files in AIR with [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] out that and more at Craftymind like some other good stuff like garbage collection in AIR with actionscript 3 (as3) and serializing classes to files in AIR with [&#8230;]</p>
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		<title>By: Maz</title>
		<link>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-84</link>
		<dc:creator>Maz</dc:creator>
		<pubDate>Mon, 21 Apr 2008 13:02:03 +0000</pubDate>
		<guid>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-84</guid>
		<description>Hi Sean, 

Very nice feedback on your performance experience with eBay Desktop. I was actually looking for something like this, thanks.

You are totally right, Flex wasn't initially memory oriented, Flash 9 brought performance, not memory rationals. The AIR apps' physionomy / lifecycle are very different from their browser counterpart. I am even starting to think that AIR will never see apps expected to run for hours before shutdown. I ran all major AIR apps : ADC desktop, Google Analytics.. all are very hungry.
It is also the case of my application : http://labs.businessobjects.com/biwidget, a Widget Engine supposed to start and close with the OS. Even after cleaning, this app will never last more than 5 hours...

Do you have any bug number where we could bring our vote ?
That's a very serious bug that should be adressed in AIR 2.0 / Flex 4.0.

{Maz}</description>
		<content:encoded><![CDATA[<p>Hi Sean, </p>
<p>Very nice feedback on your performance experience with eBay Desktop. I was actually looking for something like this, thanks.</p>
<p>You are totally right, Flex wasn&#8217;t initially memory oriented, Flash 9 brought performance, not memory rationals. The AIR apps&#8217; physionomy / lifecycle are very different from their browser counterpart. I am even starting to think that AIR will never see apps expected to run for hours before shutdown. I ran all major AIR apps : ADC desktop, Google Analytics.. all are very hungry.<br />
It is also the case of my application : <a href="http://labs.businessobjects.com/biwidget," rel="nofollow">http://labs.businessobjects.com/biwidget,</a> a Widget Engine supposed to start and close with the OS. Even after cleaning, this app will never last more than 5 hours&#8230;</p>
<p>Do you have any bug number where we could bring our vote ?<br />
That&#8217;s a very serious bug that should be adressed in AIR 2.0 / Flex 4.0.</p>
<p>{Maz}</p>
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		<title>By: Tom Nussbaumer</title>
		<link>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-63</link>
		<dc:creator>Tom Nussbaumer</dc:creator>
		<pubDate>Wed, 16 Apr 2008 21:43:08 +0000</pubDate>
		<guid>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-63</guid>
		<description>That explains most of the effects I'm struggling with. Thank you for sharing!</description>
		<content:encoded><![CDATA[<p>That explains most of the effects I&#8217;m struggling with. Thank you for sharing!</p>
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		<title>By: Blog about Sample Collectors &#187; Blog Archive &#187; Fast Thursday links</title>
		<link>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-42</link>
		<dc:creator>Blog about Sample Collectors &#187; Blog Archive &#187; Fast Thursday links</dc:creator>
		<pubDate>Thu, 10 Apr 2008 16:45:52 +0000</pubDate>
		<guid>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-42</guid>
		<description>[...] http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/You can actually test this for yourself by downloading a sample Flex 3 project and observing the effects. What I’ve learned from Adobe is that the player ends up fragmenting memory quite a bit. It probably goes back to the heart of the &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] <a href="http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/You" rel="nofollow">http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/You</a> can actually test this for yourself by downloading a sample Flex 3 project and observing the effects. What I’ve learned from Adobe is that the player ends up fragmenting memory quite a bit. It probably goes back to the heart of the &#8230; [&#8230;]</p>
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		<title>By: Sean Christmann</title>
		<link>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-41</link>
		<dc:creator>Sean Christmann</dc:creator>
		<pubDate>Thu, 10 Apr 2008 09:26:20 +0000</pubDate>
		<guid>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-41</guid>
		<description>Yeah system tray mode made it into the 1.0 product. It was really important that we include it in the launch feature set so now the team is working on lowering the overall memory footprint by finding better ways to reuse DisplayObjects.</description>
		<content:encoded><![CDATA[<p>Yeah system tray mode made it into the 1.0 product. It was really important that we include it in the launch feature set so now the team is working on lowering the overall memory footprint by finding better ways to reuse DisplayObjects.</p>
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		<title>By: Bjorn Schultheiss</title>
		<link>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-40</link>
		<dc:creator>Bjorn Schultheiss</dc:creator>
		<pubDate>Thu, 10 Apr 2008 04:21:50 +0000</pubDate>
		<guid>http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/#comment-40</guid>
		<description>Interesting read..
Those last 2 months must have been painful..


Have you still included the system tray functionality, in light of the problems with not being able to manage rendering memory ?</description>
		<content:encoded><![CDATA[<p>Interesting read..<br />
Those last 2 months must have been painful..</p>
<p>Have you still included the system tray functionality, in light of the problems with not being able to manage rendering memory ?</p>
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